So here’s what still needs to get done for Episode 3:
- Rerecord some of Dave Lanz’s dialogue for Blake
- Record a few lines with Mike Luiso for Shaun the Intern
- Start animating
It’s that last one which is really bothering me. I was planning to start animating a few weeks ago, right after we finished recording Alex Green’s dialogue for Andrew. Then, some family drama cropped up, which didn’t turn out to be great for my mental health. It’s gotten to the point where Tuesday night, I didn’t go to sleep. I’d been awake for a little over 36 hours straight when I finally lay down last night. And then I woke up at 4:45 PM.
The weird thing is, what kept me up on Tuesday was the fact that I was working on a completely unrelated side project. So I’m definitely not impaired from working on stuff in general. I don’t understand my brain sometimes.
Now, I’ve felt bad before for slacking off on YFIAS. This time, though, my inbox or Twitter feed occasionally pops up with comments, messages, and engagement from adoring fans. It makes me smile every time, while at the same time making me feel like I’m letting them down.
So, that’s why I’m publicly stating that I’m going to take this weekend to decompress, and then I will start animating Episode 3 on Monday, April 30th. There. I’ve set a hard deadline that the Internet will be mad at me for missing. Now I have to do it.
This is part of the reason I’m trying to build Plankhead into a larger organization: I don’t operate very well all by myself. Mike won’t be able to really assist with animation till the summer (assuming we can get Motion to stop crashing on his Hackintosh, but that’s probably related to the fact that XFX mailed him two faulty graphics cards in a row); Dave and Erica (Frohnhoefer, who helped animate Episode 2) don’t have Macs. So I’m essentially tackling the animation alone.
That’s also why I’ve started to regret getting addicted to Motion, because it limits our animators to the following very small set of criteria:
- Mac users
- Who have a Mac that’s theoretically powerful enough to run Crysis (without patches!) on the highest graphics settings, because that’s apparently what Motion requires to only whine like a little bitch occasionally as opposed to constantly
Sadly, learning Blender is just another thing on the list of the bajillion things I need to do besides animate Episode 3. It is, however, essential to the future of this project. I have a lot of eager friends and fans without Macs, and you know what? Motion really isn’t cut out to do the type of stuff we’re pushing it to do anyway. We’re building full 3D environments in this thing. I really need to stop blaming the lazy developers for all of the problems I’m having with it, and start blaming them for only some of them.
Then again, I’ve heard horror stories about how horribly unoptimized Maya is (unless you pay Nvidia an extra seven thousand dollars to give you the un-DRM’d version of their graphics card, in which case it’s only vexingly unoptimized). So perhaps you can’t get away from this stuff. When is John Carmack going to make an animation program? That would solve everything.
Anyway, that’s what’s going on. I love all you guys and stuff. Now I should probably have breakfast. Or is it dinner at this hour?